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    Aztec Warrior

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    Aztec Warrior: AD | Pohl, John, Hook, Adam | ISBN: | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon. Aztec Warrior (GER) b. H. v. Soldier Hollow - Atanua (Monsun). Datum Geboren: Geschlecht: Hengst. Typ: Rennpferd. Rennerfolge: Sonstige. Aztec Warrior (GER) b. H. v. Soldier Hollow - Atanua (Monsun). Geburtsdatum: 8. March Geschlecht: Hengst. Typ: Rennpferd. Rennerfolge: Sonstige. Aztec Warrior / / Andere / Altertum / Wojskowe / Figurki / Modele do sklejania /. Tauchen Sie in den Regenwald ein, holen Ihren Casino Bonus und enthüllen die Geheimnisse der Aztec Warrior Princess in diesem barbarischen Slot von.

    Aztec Warrior

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    This mix of two types of rankings in essence gave growth for the natural leaders and the Aztecs who preferred to work at grass roots levels on the battlefield.

    A picture from the Codex Mendoza depicting the progression of an Aztec warrior as they grow in stature based on their captives from battle.

    It was common for these positions to be held by nobles who were afforded much more opportunity for the upper echelon of positions than the Aztec commoners.

    It was also common that some of the high ranking military officers in the Aztec military were priests also. A good example of this is the Tlacochcalcatl, known as the Keeper of the house of darts who was a general rank.

    When the Aztec youths starting training on the battlefield or in war, they were classified into certain ranks. As they progressed and proved their worth they would be able to become a youth master and later a full time warrior, once they reached manhood or made their first captive.

    Commoners were used in the Aztec military, to assist in battle, and to carry supplies and weapons for the rest of the troops.

    Light but protective cotton vests known as ichcahuipilli would offer the basic protection for all warriors, with war suits known as the tlahuiztli being used by the higher ranking warriors.

    Shields were a must have also, for deflecting blows and protecting a warrior from projectile attacks. For the very elite warriors helmets were common, often fashioned from wood into a revered animal visage, these helmets were protective and useful for provoking fear into the Aztecs foes.

    Not only were the priests an integral part of Aztec society, performing religious rituals, ceremonies and helping in government matters, they were also fine warriors.

    The Aztec warrior priests shared many traits with the traditional warriors of the Aztec army. Both had the opportunity for progression through sacrificial captures of enemies, and both were adept at swinging a Macuahuitl with intent.

    Some of the most revered warriors in the times of the ancient Aztecs, the Eagle and Jaguar warriors were also some of the most elite and battle ready warriors in the Aztec army.

    To gain order to this high status order of warriors, a feat of great bravery would be required, and the ability to capture numerous sacrifices in continuous battles.

    Only the best warriors were allowed into this order, but once there they would reap the benefits, Eagle and Jaguar warriors were afforded many perks in Aztec society.

    The only warriors in Aztec society that were more revered than the jaguar and eagle warriors were the elite classes of the shorn ones and the otamies.

    The shorn ones were the pinnacle of the Aztec warrior classes, but joining was not possible for everyone. Brave feats and many captives would be required to join, and likely to join meant you were already a member of the otamies, the rank just below the might shorn ones.

    Brutal and fearsome, with highly decorative outfits, battles in Mesoamerica were likely colourful affairs when the Aztec warriors were involved.

    With a structured path for growth in the army, this very military focused society worked hard to train their future warriors, with the hope they would eventually rise to join one of the many elite Aztec warrior orders.

    Aztec Warriors The fearsome Aztec warriors of what is now central Mexico were highly feared at their time of prominence, their dedicated warrior training and love of warfare made them dangerous foes for any man, tribe or army.

    Aztec Eagle and Jaguar Warriors. Aztec Otamies. Aztec Shorn Ones. Wood A baton made out of hardwood more than likely oak , reminiscent of the agave plant's leaves in its shape.

    Basically an axe, comparable to a tomahawk , the head of which was made out of either stone, copper or bronze and had a two side design, one side had a sharp bladed edge while the other one a blunt protrusion.

    Huitzauhqui: This weapon was meant to represent the Aztec God Huitzilopochtli. A wooden club, somewhat resembling a baseball bat.

    This weapon was used for melee attacks just as it was made, but other designs were studded with flint or obsidian cutting elements on its sides.

    Tecpatl : This weapon was meant to represent the Aztec God Xiuhtecuhtli. Although this would have been an effective side arm, this weapon was more commonly used in Aztec sacrifice ceremonies which may point to it being wielded mostly by Aztec warrior priests.

    One or two fingers thick, this material was resistant to obsidian swords and atlatl darts. Tlahuiztli : The distinctively decorated suits of prestigious warriors and members of warrior societies.

    These suits served as a way to identify warriors according to their achievements in battle as well as rank, alliance, and social status like priesthood or nobility.

    Usually made to work as a single piece of clothing with an opening in the back, they covered the entire torso and most of the extremities of a warrior, and offered added protection to the wearer.

    Made with elements of animal hide, leather, and cotton, the tlahuiztli was most effective by enhancing the Ichcahuipilli.

    Cuacalalatli : The Aztec war helmet, carved out of hardwood. Shaped to represent different animals like howler monkeys , predatory cats, birds, coyotes, or Aztec deities.

    These helmets protected most of a warriors head down to the jawline, the design allowed the warrior to see through the animal's open jaw and they were decorated according to the wearer's tlahuiztli.

    Similar to the Japanese sashimono. These were frequently unique to their wearers, and were meant to identify the warrior at a distance.

    These banners allowed officers to coordinate the movement of their units. Once the decision of going to war was made the news were proclaimed in the plazas calling for mobilization of the army for several days or weeks in advance.

    When the troops were ready and any allied cities had been alerted and had given their consent to partake in the campaign the march began.

    Usually the first to march were the priests carrying the effigies, the next day the nobles marched led by the Tlacochcalcatl and Tlacateccatl.

    And on the third day the main bulk of the army set out with the Tenochca marching first followed by the warriors from the other cities in the alliance Tepanecas and Texcocas and lastly the allied forces from other cities, some of these subject cities would also join in gradually during the march as the army passed by their cities.

    Thanks to the efficient system of roads maintained throughout central Mexico the army marched an estimated average of 19—32 kilometers per day. In the war against Coixtlahuacan the Aztec army numbered , warriors and , porters.

    Other sources mention Aztec armies of up to , men. The signal to attack was given by the drums Teponaztli and the conch shell trumpet quiquiztli blown by the trumpeter.

    The first warriors to enter into melee were the most distinguished warriors of the Cuachicque and the Otontin societies; then came the Eagles and Jaguars, and lastly the commoners and unpracticed youths.

    Until entering into melee order rank was maintained and the Aztecs would try to surround or outflank the enemy, but once the melee began the ranks dissolved into a fray of individual hand-to-hand fighting.

    Youths participating in battle for the first time would usually not be allowed to fight before the Aztec victory was ensured, after which they would try to capture prisoners from the fleeing enemy.

    It is said that, particularly during flower wars, Aztec warriors would try to capture rather than kill their foes, sometimes striving to cut a hamstring or otherwise incapacitate their opponents.

    This has been used as an argument to explain the defeat of the Aztecs by the Spanish [25] but this argument has been rejected by many historians — since sources clearly state that Aztecs did kill their Spanish opponents whenever they had the chance, and quickly adapted their combat strategies to their new opponents.

    Once the city was conquered the main temple would be set on fire signaling far and wide, to all concerned, the Aztec victory.

    If enemies still refused to surrender the rest of the city could be burned as well, but this was uncommon. Some captives were sacrificed to Tonatiuh in ritual gladiatorial combat as was the case of the famous warrior Tlahuicole.

    In this rite, the victim was tethered in place to a large carved circular "stone" temalacatl [30] and given a mock weapon. It is one of the most beautiful sights in the world to see them in their battle array because they keep formation wonderfully and are very handsome.

    Among them are extraordinarily brave men who face death with absolute determination. I saw one of them defend himself courageously against two swift horses, and another against three and four, and when the Spanish horseman could not kill him one of the horsemen in desperation hurled his lance, which the Indian caught in the air, and fought with him for more than an hour until two-foot soldiers approached and wounded him with two or three arrows.

    He turned on one of the soldiers but the other grasped him from behind and stabbed him. During combat, they sing and dance and sometimes give the wildest shouts and whistles imaginable, especially when they know they have the advantage.

    Anyone facing them for the first can be terrified by their screams and their ferocity. Death was an essential part of Aztec culture from sacrifice to burial.

    Warriors were especially a part of this cycle and cultural aspect. When a warrior died either from battle or sacrifice, a ceremony was involved.

    Captured warriors would be sacrificed to the sun god and in some cases, the warrior would do the sacrifice. If a warrior died in battle his corpse would be burned there on the battlefield rather than at his city-state.

    An arrow from the fallen warrior on the battlefield would be brought back, dressed in the Sun god insignia and burned, which is curious since arrows were little-used weapons in Mexica armies.

    It was believed by the Aztecs that the same place for the afterlife of warriors was also the place for women who died during childbirth.

    Mourning for fallen warriors was a long and sacred process. The mourners would not bathe and groom themselves for eighty days, believing this allowed time for the fallen warrior's soul to reach the Sky of the Sun.

    Women had a unique role in the mourning of their dead husbands. These women would carry the cloaks of their dead husbands around with them wherever they would go.

    They would also let down their hair and dance in lament to the sound of beating drums. Sons would also mourn for their dead fathers. They would carry around a small box which contained the jewelry and earplugs from his father.

    If an eagle warrior died their burial would be in the eagle warrior hall. They would be cremated and placed in the hall. In addition to their cremated bodies, they would be buried with jewelry, jaguar clays, and gold artifacts.

    From Wikipedia, the free encyclopedia. For the Aztec Warfare wrestling match, see Lucha Underground tournaments. Main article: Flower war. Main article: Eagle warrior.

    Main article: Jaguar warrior. Main article: Otomi military. This section does not cite any sources. Please help improve this section by adding citations to reliable sources.

    Unsourced material may be challenged and removed. September Learn how and when to remove this template message.

    Norman: University of Oklahoma, The sounds and colors of Power: The sacred metallurgica technology of ancient West Mexico.

    London: MIT Press. Retrieved 14 July Berkeley: University of California Press. Seven Myths of the Spanish Conquest.

    Pictorial history of Mexico and the Mexican War: comprising an account of the ancient Aztec empire, the conquest by Cortes, Mexico under the Spaniards, the Mexican revolution, the republic, the Texan war, and the recent war with the United States.

    Philadelphia: Charles Desilver. University of Oklahoma Press Hassig, Ross Civilization of the American Indian series, no.

    Norman: University of Oklahoma Press. War and Society in Ancient Mesoamerica. Clendinnen, Inga Aztecs: An Interpretation. Cambridge: Cambridge University Press.

    Restall, Matthew Oxford: Oxford University Press. Chapter 7.

    Traditional military hierarchies and additional orders were interwoven to create a system that offered many paths for an Aztec warrior.

    Starting out as a warrior in Aztec society really depended on your status, commoners and noble Aztecs would take different paths.

    For the commoners, you would either start as a youth warrior, completing your training and you would have to prove your worth on the battlefield, with a cap on the height of the order you could attain.

    For nobles the options were much more open, you would progress in warrior orders dependant on your. A large portion of rankings for Aztec warriors were based on how they performed on the battlefield, the ability for them to rise through the ranks was partially dependant on this.

    Nobility also played a factor too, with more opportunity afforded to the upper social layers of the Aztec society, who received superior training and greater possibility of higher ranks.

    The Aztec military structure as we previously mentioned mixed traditional military style rankings, and also warrior orders and classes that were grouped alongside the traditional ranks.

    This mix of two types of rankings in essence gave growth for the natural leaders and the Aztecs who preferred to work at grass roots levels on the battlefield.

    A picture from the Codex Mendoza depicting the progression of an Aztec warrior as they grow in stature based on their captives from battle.

    It was common for these positions to be held by nobles who were afforded much more opportunity for the upper echelon of positions than the Aztec commoners.

    It was also common that some of the high ranking military officers in the Aztec military were priests also. A good example of this is the Tlacochcalcatl, known as the Keeper of the house of darts who was a general rank.

    Once per day, you can cast a spell at 4th level based on your Warrior Society. The Spellcasting Modifier for these spells are Wisdom.

    At 17th level, the spell's level is increased to 5th and at 20th level, you can cast that spell twice per day at 6th spell level.

    At 14th level, your reflexes are as sharp as your blade. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells.

    To gain this benefit, you can't be blinded, deafened, or incapacitated. At 18th level, you can let out a might battle cry. As a Bonus Action, you make a battle cry with a range of 60ft.

    The effect it different for each Warrior Society. You can use this feature once per short rest. All allies have advantage to their next weapon or spell attack rolls.

    If they do not use this feature within one minute, the advantage is lost. Can be used while Invisible. Deafened enemies do not know where you are when you use this feature.

    Any enemy affected by this yell can make the saving throw again at the end of their turn to remove this condition. All affected targets must use their reactions to move as far away from you as possible.

    At 20th level, you can become an avatar of your god's fury. As a Bonus Action, you can merge with your helmet to gain abilities based on your Warrior Society.

    This transformation does not interfere with holding items or spell casting. You can revert back as a Bonus Action or become unconscious.

    You gain a jaguar head and claws. Your Base Strength increases to Both these attacks have Deep Wounds and Jaguar Strength applied to them.

    You have an eagle's head, feathers sprouting from your arms, and talons. Your base Dexterity is Your sight increases to 10 times the normal vision.

    Your darkvision is now like what you would see normally in daylight. You have Feather Fall on you at all times. Your talons are 1d4 finesse weapons, which you can make one attack as a bonus action.

    You have bone growths emerge from you. Your base Constitution becomes You have advantage to all intimidate checks. Battlefield intimidation rolls are at disadvantage.

    A two-handed weapon berserker. Patron deity is Tezcatlipoca or any god associated with cats especially big cats. At 1st level, you gain proficiency in the Athletics skill.

    If you are already proficient in this skill, you can double your proficiency. At 6th level, when you hit with a melee weapon, it cause bleed damage.

    The target with bleed takes 1d4 bleeding damage at the beginning of their every turn for 30 seconds 5 rounds.

    Any enemy affected by Deep Wounds can make the saving throw again at the end of their turn to remove it. Does not work on undead or constructs.

    Bleed does not stack. Increase damage to 1d6 at 11th level. At 15th level, you can attack three times per turn when you take the Attack action on your turn.

    As a Bonus Action, can go into a blood frenzy for Wisdom Modifier number of rounds. While blood frenzying, you have advantage on all melee attacks.

    When the blood frenzy is over, you have one level of exhaustion. You can use this feature once per day. A stealthy scout. Patron deity is Quetzalcoatl, Habbakuk, Chislev, or and deity associated with birds esp.

    At 1st level, you gain proficiency in the Stealth skill. At 1st level, if you hit a creature that has not spotted you or is focused on an ally within 5ft of it, you deal an extra 1d6 damage against that creature on your first hit of the round.

    This damage increases by 1d6 at 9th and 17th levels. Can use bonus action to Hide or Disengage. At 2nd level, your speed increases by 10ft.

    You have a darkvision of 60ft. If you already have darkvision, the distance doubles. At 6th level, the feathers on your helmet hum with magical power.

    You can spend two feathers to cast Darkness , Silence , or Pass without Trace Self Target only as an action or Feather Fall as a reaction for one feather.

    You have your Aztec Warrior level number of feathers. You regain the feathers after a long rest. Spellcasting modifier is Wisdom.

    At 15th level, you can cast Fly on yourself by spending 4 feathers, but your speed is ft. A big, scary tank with death powers. Patron deity is Xipe Totec, Myrkul, Nerull, or any deity associated with life-death-rebirth cycles or just death.

    At 1st level, you gain proficiency in the Intimidation skill. At 1st level, as an Action, you can try to scare one creature you can see within 30 ft.

    To do so, you must succeed an Intimidation check contested by the target's Wisdom saving throw. If you are rolling for height and weight, add one foot to your height and 50 lbs to your weight.

    At 2nd level, you can make a shield bash attack as a Bonus Action. When you pick you Fighting Style, you can choose this option:.

    When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.

    You must be wielding a shield. At 6th level, you learn the Spare the Dying cantrip. You can also cast Speak with the Dead and Gentle Repose as rituals.

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    Aztec Eagle Warriors - Ancient Assassins

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